Tower
How a Tower result is derived, step by step. Every step is public and can be reproduced from the seeds.
01
Derivation
- 01
For each row, shuffle its tile indices with Fisher–Yates using that row's floats; the first `safe` indices are the safe tiles.
- 02
All nine rows are fixed when the round starts and shown after it ends.
float(k) and the rest of the notation are defined in the byte stream.
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Open the verifier02
Rules that fix the payout
Climb nine rows. On each row pick one tile; safe tiles take you up, a trap ends the round.
Difficulty sets tiles per row and how many are safe: easy 3 of 4, medium 2 of 3, hard 1 of 2, expert 1 of 3, master 1 of 4.
After n rows the multiplier is 0.98 × (tiles / safe)ⁿ. Cash out after any row.