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FairnessNVR-204RTP 96.55%

Raid Night

How a Raid Night result is derived, step by step. Every step is public and can be reproduced from the seeds.

01

Derivation

  1. 01

    Every cell is one draw: int(k, 10,000), with k counting up from 0. The symbol is the one whose range of weights the value falls in. Weights, in the paytable's order and then gold: 700, 850, 1,000, 1,150, 1,300, 1,500, 1,650, 1,760, 90.

  2. 02

    The first 30 draws fill the grid column by column, top to bottom. After a win, what did not pay drops to the floor of its column and the cells left open at the top are refilled with further draws: columns left to right, top to bottom.

  3. 03

    The duel takes the three draws after the spin's last: a = 1 + int(k, 50) for Ironback, b = 1 + int(k + 1, 50) for Nightjar, coin = int(k + 2, 2). The larger number wins; equal numbers go to Ironback when the coin is 0 and to Nightjar when it is 1. The multiplier is the larger number for a player who backed the winner and the smaller otherwise.

  4. 04

    The free spins follow on the same stream, each a spin as above. The side you back does not change a single draw: once the seed is revealed, what the other side would have paid can be worked out as well.

  5. 05

    A bought raid has no spin before it: its draws begin at k = 0 with the duel.

float(k) and the rest of the notation are defined in the byte stream.

Run these steps on a bet of your own, in your browser.

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02

Rules that fix the payout

A grid of 6 columns and 5 rows. A symbol pays when it lies on the grid 8 times or more, wherever it lies, by how many there are: 8 to 9, 10 to 11, or 12 and more.

Symbols that paid clear, what is above them drops, and new ones fall in from the top. This repeats while anything pays, so one spin can pay several times.

What 8 to 9, 10 to 11, and 12 or more of a symbol pay, in bets: Breaching charge 12×, 30×, 60×; Crossbow 5×, 12×, 30×; Gas mask 3×, 7×, 18×; Field kit 1.8×, 4×, 12×; Fuel can 0.9×, 1.8×, 7×; Wrench 0.6×, 1.2×, 5×; Ration tin 0.4×, 1×, 3.5×; Scrap cogs 0.25×, 0.6×, 2.5×.

Gold never clears. 3, 4, or 5 and more gold on the grid when it has come to rest open the raid with 7, 10 or 12 free spins: about one spin in 248.

Before the free spins, a duel. Ironback (the crawler) and Nightjar (the gunship) each carry a whole number from 1 to 50, every number as likely as any other. You back one of them without seeing either number. The one that carries more wins. If you backed the winner, every win of the free spins is multiplied by the larger number; if you backed the loser, by the smaller. Each side wins as often as the other: neither is the better bet.

3 or more gold on a free spin add 5 spins, up to 40 in all.

The raid can be bought for 104× the bet: it starts at the duel with 7 free spins and returns 96.23%.

A round, raid included, pays at most 5,000× the bet. A raid left waiting for a side for 24 hours has Ironback backed for it.

The return printed here was measured, not derived: 96.55%, give or take 0.06 points, over 500 million spins and 30 million raids. The spins themselves return 54.9% and the raid the rest; a raid of 7 free spins pays 100 bets on average.

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